About the Talk
But why was it great?
Fresh with the experiences of releasing tower defence Rift Riff on Steam, Adriaan and Franz dive into the benefit of open-source; the capabilities, features and performance of the Godot Engine; how five different game dev disciplines adapted Godot to their workflows; and what support currently exists for multi-platform, SDKs, plugins and storefront integrations.
Fresh with the experiences of releasing tower defence Rift Riff on Steam, Adriaan and Franz dive into the benefit of open-source; the capabilities, features and performance of the Godot Engine; how five different game dev disciplines adapted Godot to their workflows; and what support currently exists for multi-platform, SDKs, plugins and storefront integrations.
Dutch Games Industry