About the Talk
By the time you decide to port your game to consoles, you’re probably stuck with whatever design and technical decisions you made when developing your game, and sometimes those decisions end up making your porting process… difficult. As a console ports developer, I always wish I could tell game devs what to look out for before all the decisions are made and the game gets to me, so we could all save time and money and have faster, better, happier console ports!
In this session, we’ll go through the most common issues and pitfalls that console ports run into, and how to handle them when designing and developing your game. We’ll talk about design decisions that can have a remarkable impact in the portability (or lack of) of your game, as well as technical and programming aspects that can make your ports harder than they need to be. By the end, you’ll come away with a little bag of dos and don’ts to apply to your current and future projects.
In this session, we’ll go through the most common issues and pitfalls that console ports run into, and how to handle them when designing and developing your game. We’ll talk about design decisions that can have a remarkable impact in the portability (or lack of) of your game, as well as technical and programming aspects that can make your ports harder than they need to be. By the end, you’ll come away with a little bag of dos and don’ts to apply to your current and future projects.
Dutch Games Industry