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First-person stealth heist game.

Project Exhibited

Developed by @everyone at Breda University of Applied Sciences

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About the Game

You play Dana, an inventor and thief hired to lift an artefact from a private collection inside a mysterious palazzo. Open-ended level design lets you pick your own route past guards and security systems, with a gadget loadout for distraction, knockouts and short-circuiting electronics. A dynamic score system rates how you pulled the job off.

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