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Roomscale VR psychological horror

Shattered Lights

Developed by @everyone at Breda University of Applied Sciences

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About the Game

A fully roomscale VR horror experience set in an abandoned underground medical facility, armed with nothing but a flashlight. Non-euclidean geometry means every step is physical — no controller locomotion — while the space folds impossibly around you. Requires a play area of at least 2m × 2m.

Awards: EGW Finalist, GDC 2020; BUas Best Game, Best Audio and Best Design 2019.

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